Titan Ops

Description
TitanOps is a movement mechanics & input asset. It will give you tight, comfortable, and familiar mechanics for your FPS, ready for *you* to add on the rest of what you need for ammo, animations, etc. If you don't see it in the demo, it's not there.⬇️ Playable Demo Below ⬇️
Core Movement System
- Buttery-smooth first-person controls with mouse and controller support
- Sprint, crouch, and jump mechanics that feel responsive and tight
- Advanced physics-based movement with proper acceleration and deceleration
- Slope detection and handling for realistic terrain traversal
Mechanics
- 🏃♂️ Dynamic Sliding System - Momentum-based sliding with speed boosts and gradual deceleration
- 🧗♂️ Wall Running with Fatigue - Climb walls with realistic stamina mechanics and enhanced air control
- 🚁 Intelligent Jet Pack - Dual-mode activation (jump-to-fly vs hold-to-hover) with fuel management
- 💥 Wall Jumping - Push off walls with directional control and enhanced air maneuverability
Production-Ready Features
- ✅ Comprehensive Debug System - Real-time movement data, FPS monitoring, and visual debugging
- ✅ Complete Public API - 30+ methods for seamless integration with your game systems
- ✅ Input System Integration - Modern Unity Input System with automatic device detection
- ✅ Modular Architecture - Enable/disable abilities, adjust physics, customize everything
🎯 Perfect For
- Indie developers who want comfortable movement without months of development
- Prototype builders who need reliable, feature-rich movement immediately
- Game studios looking for a solid foundation to build upon
- Learning developers who want to study professional-grade Unity code
🛠️ Plug & Play Setup
No complex setup. No weeks of integration. Just drag, drop, and configure through the intuitive Unity inspector.
💪 Why Choose TitanOps?
Actively Developed
The TitanOps controller is a 1:1 pull of the controller we're using and actively developing the upcoming shooter LIFT with. It'll receive the same updates and improvements we make within our own project.
Developer-Friendly
- Solid documentation with setup guides and troubleshooting
- Example scripts included for audio, UI, and spawning integration
- Comprehensive commenting - understand every line of code
- Debug mode with detailed console logging
Performance Optimized
- Efficient physics calculations with configurable update rates
- Smart ground detection with minimal raycasting overhead
- Smooth interpolation prevents stuttering at any framerate
- Memory-conscious design with zero allocations during runtime
🎮 Create Gameplay That Players Remember
Imagine your players wall-running through industrial complexes, sliding under obstacles at breakneck speed, and jet-packing across impossible gaps. With TitanOps, you're not just moving a capsule around - you're crafting memorable gameplay moments.
📦 What's Included
- PlayerMovement.cs - Complete movement controller (1,900+ lines of polished code)
- PlayerCam.cs - Professional camera system with FOV and tilt effects
- DebugDisplay.cs - Real-time performance and state monitoring
- Example Scripts - Audio, UI, and spawning integration examples
- Complete Documentation - Setup guides, API reference, and troubleshooting
- Utility Scripts - Everything you need for immediate implementation
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Associated Files
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Company: tinyaxe
Created: 7/17/2025• Updated: 7/20/2025
Created: 7/17/2025• Updated: 7/20/2025